![]() ![]() As an action, pump-kins can let out baleful screams that shake the soul and rattle the bones of those around them. You can speak to crows, ravens, and other carrion-eating birds and understand them in turn. You do not need somatic or verbal components if you instead choose to just cast control flames. At the start of your turns, you may change the direction of the cone from one position to another, but it always remains centered on you. This fire is considered magical for the purposes of spells and abilities. You can snuff out this light as a bonus action. While you can’t see in the dark, your pumpkin head can light up, illuminating the area around you! As an action, you can flare up the fire in your head to emit a 60-foot cone of bright light in a direction of your choice from your head, and an additional 60 feet of dim light beyond that. ![]() You can be affected by a game effect if it works on either of your creature types. You have two creature types: humanoid and plant. Pump-kins tend to be taller than most humans, but weigh less due to their thin frame. Pump-kins are mischievous and love to scare others, tending to be chaotic. Pump-kins reach adulthood by 2 years old and can live up to see around a century. Your Constitution score increases by 2 and your Charisma increases by 1. Pump-Kin Titles: The Pumpkin King, The Bogeyman, The Dark Vine, The Thing, The Reaper, Death’s LanternĪ tall, lanky race of terrifying, pumpkin-headed humanoids born from an unjust end. ![]() Pump-kins don’t keep their last names usually, mainly because their families won’t accept them or cower in fear. Pump-kins get their names from the ones they had as kids, but some of them choose to have titles instead of names. Most of the time, if a pump-kin communicates beyond its pranks and tricks, its usually with lonely or mischievous children, as their youth reminds them of themselves before the change. Most pump-kins don't even know other ones exist until they see another, because of how hard to find they really are. Pump-kins usually remain on their own, occasionally joining groups of other humanoids like bandits or mercenaries, but pump-kins do not seek each other out to make their own civilizations or societies. Unfortunately, because of their appearance, they are sometimes perceived as vile creatures, one of the first myths ever told about them is that they steal the souls of farmers in the night. Pump-kins almost cannot help themselves when they see an opportunity to scare or play a prank on someone. Pump-kins love to trick and scare others, some of them for fun, some of them out of sheer cruelty. They remember their lives as a child, and because of this, they tend to have a young-minded outlook on life, twisted by the events in their life when and before they were killed. If they are buried in the ground, 7 days later they emerge as a full-grown pumpkin, and another 7 days after that they emerge from the ground and begin their new life. Pump-kins are born from children whose souls are stuck in their body when their lives were cruelly taken from them. Crows and other carrion-eating birds tend to circle around pump-kins, sometimes even choosing to stay near them for life if they kill other creatures on a regular basis, which the birds eat. They tend to be quite tall, a little above 6 foot on average, but are usually quite thin and lightweight, mostly comprised of twigs, vines, and roots, but are always in a humanoid shape. Pump-kins have a fire inside their pumpkin heads that they can choose to burn as bright as an inferno or snuff it out completely. These faces are usually carved like those of a jack-o’-lantern. Pump-kins have large pumpkin heads with eyes, a nose, and a mouth carved into it that they can manipulate like a normal face. Pump-kin peering down at its victim, vicxiucai0209, ![]()
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